Category Archives: Games

Killing Floor 2 officially released on PC & PS4!

KF2

That day has finally arrived! Killing Floor 2 was released minutes ago on PC and PS4 platforms. I’ve been playing it on PC since its inception through Early Access on Steam and it has been an exciting experience since day one. You can read more about my impressions back then here. And I can assure you, despite quite a lot of changes that happened since then, they are majorly for the better. The game looks amazing, can run well even on more basic systems and most of all, it’s so exciting and fun, servers are well populated through entire day and things will get even better now that it’s officially released. During release time, there is also a 25% launch discount, so grab it while it’s still hot 😀

I’ve also created a tweak tool called Killing Floor 2 Tweaker for this game that allows you to fiddle with few otherwise hidden settings and parameters like adjusting amount of permanent gore (how much corpses and gibs are hanging around as you lay death upon Zeds), adjust sound settings, texture streaming, mouse behavior like mouse acceleration and scaling etc.

What are you still waiting? Grab the game and see you on the battlefield! Lets show those Zeds what’s what!

Killing Floor 2

Official Killing Floor 2 webpage

Killing Floor 2 on Steam

Killing Floor 2 Tweaker

Download Killing Floor 2 Tweaker

Games are not “ableist” at all!

I’m absolutely sick of this clickbait nonsense by games “journalism”. What is games journalism even around for, if their sole purpose is shitting on their own industry and their own readers? Has anyone ever seen car industry journalism pissing all over all cars, its users and manufacturers? Ever seen sports media pissing over all sports to generate clicks? But here, to no one’s surprise, Kotaku and many other stupid outlets are doing just that. Again.

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Their latest jab at the games is of course, calling Pokemon Go “ableist”. Pokemon Go, the phenomenon that mobilized millions of Pokemon fans and gamers to actually go outside. You know, something everyone has been screaming and bitching about for decades how “gamers only dwell in their basements, playing games”.

Ableism

“Ableism” is another buzzword created by progressive regressive left to shame people who don’t happen to have any life changing disabilities. Instead of elevating and helping people with disabilities, lets take a piss at healthy people, like it’s their fault they are healthy and able to navigate through the world without limitations.

Games make disabilities irrelevant

I’ve been saying this for years and I’ll say it again. Games are one of rare few things in this world that don’t care what your gender is, what your sexual preferences are, what skin color you have or what disabilities you happen to have. Naturally, there are always limitations when it comes to interaction with the medium, but computer games are way more forgiving than most of other activities. I know of one disabled boy who could only move his head and ingenious people found a way to somehow make The Elder Scrolls: Skyrim game playable for him. Now tell me if that isn’t cool or what?

But idiots at Kotaku prefer to put down that one single game that doesn’t specifically cater to disabled people and dismiss and ignore 99% of all other games that bring joy and virtual mobility to millions of people with physical (and mental) disabilities.

You don’t have legs but you’d love to play football, run and climb? You can play FIFA or PES (Pro Evolution Soccer) or run and jump around with insane parkour moves in Mirror’s Edge or Tomb Raider. You have severely limited ability to move your arms in shoulder and elbow joints, but you want to be a basketball superstar? If you can at least move fingers and wrist, you can play many basketball games. Are you not allowed to drive a car because of severe eyesight problems? You can play any of the many Need for Speed games risk free or even go more serious with racing simulations like Gran Turismo and Forza motorsport on consoles or different “indie” racing simulators on PC. Do you have social anxieties like fear of crowds or open spaces or you just feel uncomfortable around people? Many of people with such conditions can play games online with other real people because the game is their comfort zone barrier, keeping them “safe”.

Hell, even if you don’t have any specific desires or preferences, games bring disabled people the unimaginable experiences and mobility otherwise not possible in real world. If some part of them is still functional, there is a chance someone will figure out how to make a game functional for them. And once we will manage to control games with our mind directly, we’ll remove even that last barrier. I know it’ll never actually be the same, but thanks to technology, this is the closest thing we can get. And if it’s so engaging to us able people, imagine how life changing it is for people with disabilities.

Pokemon Go is not as discriminating as Kotaku says it is

And to show games and gamers know no barriers or disabilities, here is a tweet I’ve seen today…

PokemonGo_Humanity.png

I don’t play Pokemon Go and I don’t know exactly how it works, but seeing this kinda made me shed a tear. Players remembered not everyone can run around and “catch ’em all” and dropped this message and made it possible for kids in hospitals to enjoy the Pokemon Go frenzy. It’s just so beautiful!  :3 Where there is a will, there is a way!

Why is Kotaku bitching and complaining about this instead of rather posting such positive message to large audience they have and make the change themselves? Of course, outrage brings more clicks than a normal article asking players to join forces, helping children in hospitals. Games journalism, never change. Never change… You’ll just disappear into nothingness. But gamers will still be around. Go gamers! Catch ’em all! 🙂

 

 

Bioshock Trilogy remaster coming fall 2016!

As you may or may have not heard about it, Bioshock trilogy is getting remastered including all add-ons, expansions and DLC’s and it will arrive in early September 2016.

Only game out of three that won’t be remastered is Bioshock Infinite because developers believe it already meets today’s standards of quality expected from modern games on modern gaming systems. This means proper wide screen support, 1080p and 60fps. I hope They’ll also include FOV fixes because that crap was stupid even for Bioshock Infinite. I had to hack it to get higher FOV. So, there’s that…

IMPORTANT!

One important fact though for PC gamers, if you have Bioshock 1, Bioshock 2 with Minerva’s Den DLC and Bioshock Infinite listed in your Steam library, you’ll be eligible for free remastered update that will otherwise cost around 60€ as a standalone package on release day.

What this means is, if you have retail copy of Bioshock 2 you can add it to Steam library (just enter the CD KEY into Steam). Bioshock 1 can’t be added and you probably already have Infinite on Steam since I think it was only released there anyway or at least most bought it there. You can grab Bioshock 1 cheap on Steam till 4th July 2016 during summer sales. So, you can greatly reduce the total cost if you act fast! If you don’t own any of them, you can buy all 3 for around 15€ which is still very cheap. Again, just till 4th July 2016 during Summer Steam sale!

I’ve already prepared all 3 games on my Steam account and I’ll just give away the retail one to my younger cousin. I guess it’s time to introduce him to a world of a bit more complex games 🙂

Welcome back to Mars. Doom 2016 review!

Doom_2016.jpg

I wasn’t really following the progress of new Doom since its announcement months and years ago. I’ve heard about it and how id Software is planning on making Doom 4, but I was like OK. I’ve never been that die hard fan of Doom franchise. Don’t get me wrong, I’ve played it a lot because it was just so satisfying to gun down monsters, but I’ve never been a hardcore fan. Spotted a release date that was just few days away and thought, fuck it, I’ll just buy it. It was one of those impulsive purchases and man I’m glad I’ve done it…

Lets break it down how I usually do it, starting with…

Graphics

This has always been the strongest point of Doom and it doesn’t disappoint this time around either. It looks absolutely spectacular, there are no compromises or trickery used to cut corners and make things run faster. And it’s a lot brighter than Doom 3 which is probably the reason why it’s more pleasing to the eye. Models, weapons and world are incredibly detailed, textures are sharp, lighting and post processing is beautiful and it just gives the impression it will age well. Not many engines can brag with this, but new Doom certainly is giving that kind of vibe. And best of all, it runs insanely fast. We are too used to brand new games running like crap on everything but the most ridiculous high end systems running dual GPU setups. But not this one. If you have a decent quad core CPU and at least GTX 970, you can expect the game to run at around 100fps at 1080p using Ultra settings. It’s almost unheard of for a brand new game running on a mid-high end graphic card from last year this well. I’ve been playing it on a very capable overclocked hexa core with 32GB RAM and single GTX 980 at 1080 and it was absolutely flawless from start to end. I’ve even tried it using 4K DSR and it was surprisingly playable. Not up to my standards where I want silky smooth V-Synced 144 fps, but it was playable. On a single freaking overclocked GTX 980. And it’s not even running Vulkan as it was originally suggested. This is plain ol’ OpenGL! Imagine how fast it’ll be with Vulkan 🙂 I don’t know if Carmack was involved in development of this engine, but I have to say, incredible job id software!

Audio

New Doom is a lot less about scary moments like in Doom 3 so, sound doesn’t play such a huge role, but it’s still something worth mentioning. The music score is really good, from somewhat depressing and dark menu music to punchy and energetic gameplay music that doesn’t really stand out in any way but does blend amazingly with the gameplay itself. It can enhance the atmosphere when nothing is happening or just pump adrenaline in your blood during combat. Which is good. That’s the point of music. It shouldn’t ever take away the focus from the game, instead it should always be a supporting component. And as such it’s used perfectly.

Ambient noises and effects are also really good and they compliment graphics well into creating a believable world on Mars. No complaints here.

Can’t complain over sound effects of monsters either. As I’ve said, this isn’t Doom 3, so it’s using monsters sound a lot less to build up the tension and scary atmosphere, but they just blend in nicely with the entire game. I do have tiny complaints over certain weapon sounds. While some are incredibly satisfying like the incredibly deep and punchy faster and faster sound of the chaingun as it spins up and massive noise on railgun discharge, I kinda miss a bit more punchy double barrel shotgun sound as well as more empowering noise from the iconic BFG gun. I miss that tension as it powers up and discharges, you know, like it was in Quake 2… I miss that. That longer weeeeeeeeeee BEEEEEEWWWWWW and everything just gets obliterated from the screen. It is there, but not in such scale. It’s just not as satisfying as it should be. Too bad.

Gameplay

With around 26 hours of total gameplay (probably some counted as I sometimes left the game in main menu or paused) playing it on Nightmare difficulty, which is the highest possible on first run, it was very satisfying. Incredibly challenging as monsters kill you very quickly, but still very satisfying. I did take time to poke my nose everywhere and even restarted one huge chunk of the game because I thought I missed one huge secret (a Rune challenge). Turns out I haven’t missed it. 😀

We often hear things like “going back to roots” but most games just fail to deliver. I’m happy to report that’s not the case with new Doom which is an actual reboot. While there are some changes to the location, monsters and so on, it’s full on back to roots Doom and Doom 2 and exact opposite of Doom 3. Doom 3 was more focused on terrifying atmosphere and stronger individual monsters in tight and dark areas where new Doom throws you into big “arenas” with tons of monsters attacking all at once. It demands constant motion and smart usage of correct weapons at given situation. Not all weapons are good to counter all monsters so you do have to switch them quite a lot.

And here is the interesting part… Weapons have several upgrades and fire modes. One might say such thing has no place in a game like Doom, but you’d be wrong. Weapon modes aren’t fiddly, they are easy to use and give you choice to create your own gameplay style. You can go with brute force and be more up close and personal or you can have weapon modes more suitable for long distance combat, keeping enemies at distance. And the way things upgrade and progress, it’s very hard to mess it up so far that you’d have to start the game all over. Around half way through the game I already had all the upgrades I’ve wanted. So I’ve started experimenting with the rest of them. I did find nearly all secrets though. Which brings me to the next interesting part…

I’ve always been a bit meh for hidden secrets in games. Especially the ones with Doom first person shooter style. I did poke my nose into every tiny hole in games like Deus Ex or System Shock 2 where it’s expected to do this kind of stuff, but not in games like Doom. But here, you’re double rewarded for finding secrets, so you’ll happily spend . You find the secrets, obviously, but doing so, you also earn weapon upgrade points which further encourages you to look for them. You also unlock viewable 3D models of weapons and monsters by looking for miniature Preator toys (basically cartoonish big headed toys of your own Preator suit). You can then zoom and view all the models up close in main menu without having to fight them. It’s a tiny but cool detail. I’ve checked all of the models and they are made really well.

Your protective suit also comes with upgrades just like weapons which are earned by picking up upgrade modules from corpses of Elite soldiers scattered all over UAC Mars base. They aren’t offensive as much as the weapons upgrades, but they focus more on location awareness and faster movement.

And if you’d think this is is as far as upgrading goes, there are also Runes. You have to complete Rune challenges which are again found on various locations and they provide you with runes, special upgrades that can further enhance you or your weapons. You can pick up to 3 Runes at once from selection of like a dozen of them.

Oh and there were some changes to the equipment as well. It was a bit confusing at first, but equipment is unlimited. You can’t run out of it no matter how often you use it. But equipment needs time to recharge and that’s what prevents you from spamming it like crazy. Again, with Preator suit upgrades, you can pump it up to 2 pieces of equipment and faster recharging which makes it an incredibly useful asset.

Snap, I’ve almost forgotten one crucial change. Killing enemies using Glory kills (basically a quick time event) replenishes you health. Which at least on Nightmare is hard to come by and goes down very fast, so you have to balance your gameplay as well. You can either be super careful and gun down everything from a distance or engage close combat Glory kills to risk getting killed or replenish your health. It’s an interesting concept that gives you choice and makes everything a lot more dynamic. Shoudl I look for health pack or should I do that risky Glory kill and get health that way. Decisions, decisions… 😀

One would think all these upgrades just mess it all up, but to my surprise, they don’t. Somehow id Software managed to combine old school mass shooter with modern elements that give game some depth and interesting stuff to fiddle with. Sure opinions will clash on this one, but they made such an excellent blend of fiddly things and shooting it makes a really badass experience.

Monsters

A lot of them returned from originals, some from Doom 3, but they are a lot more dynamic now and they want to poke you out. Including your guts. Original Doom was rarely up close and personal, this one is very often. Not by your choice, but because most monsters just want to hunt you down and slaughter you. And most have some sort of high distance jumping skills or ranged attacks as well as things like invisibility or teleportation. This also includes boss fights which are pretty badass. Very hard on Nightmare, but really cool. And you need to use some brain to defeat them. Just filling them with lead is not enough 🙂

The Story

Story? It’s a Doom game lol. You wake up on Mars and you frag some monsters. Yeah, story is nothing to write home about, but this is Doom. It’s pure fragging pornography. That’s like expecting deep story and character development in a porn movie lol. But in the end, all the data you collect via Data Vaults and stuff you can read in your logs section of the “inventory”, it explains background story of monsters, weapons, different map sections and people. It’s quite nice.

Extras

Sorry, I’m not going to review multiplayer as I don’t think I’ll even try it, but I did try SnapMap feature. Basically a map editor for people who can’t be bothered with over the top complex level editors. Here, you have tons of predefined world elements, objects, monsters, sounds and triggers and you, just like the name suggests (SnapMap) just snap them together. It’s really easy and they even provide live tutorials. Controls are a bit clumsy, but I’ll certainly spend some more time experimenting with it, maybe even creating a campaign or a multiplayer map. By modifying existing elements and creating complex script chains, you can create more than just a generic map. You can create complex maps where you have to do things in order to unlock doors and progress. Really interesting and certainly a big extra value with the base game.

Verdict

I could go on and on about it. Damn, just look at the “Gameplay” segment of the review which exploded from 2 paragraphs into 9 haha. This game is certainly one of those that will be written in history just like original Doom games. I honestly can’t complain about anything specific. It looks amazing, runs amazing has tons of cool and badass weapons, challenging monsters, beautiful environments and best of all, it’s super fun from start to end. And that’s the whole point of games. They need to be fun. And new Doom most certainly is!

It is a properly good game and id Software really outdone themselves. If you’re a Doom fan or just someone who likes to poke things with virtual guns, you have to play it. It’s really good and I can easily say one of the best games this year, hands down.