Category Archives: Games

How to fix Tomb Raider – Anniversary “Unable to load profile” error

If you’re one of those people who play games over long periods of time (huge game backlogs and stuff 😛 ) and you reinstall Windows or games in between, but want to continue using old save files, sometimes problems happen. I remember Need for Speed: Carbon having such problem where save file had to be from your created profile, otherwise it refused to load it (which is dumb design, but oh well). And Tomb Raider Anniversary is joining that party. Been a while when I decided to play Tomb Raider franchise through and ended up at Anniversary. Loaded it up today and it refused to load the profile with error “Unable to load profile”. Looked up online and only found bunch of people complaining over same thing with no fix. So I figured it out myself.

Here’s how to fix it…

Start the game, get the error, dismiss it and create new profile with different name than your old one. Just call it “NEW”.

Go to game’s profiles folder:

C:\Users\YOUR_USERNAME\Documents\Eidos\Tomb Raider – Anniversary\

Look for your old profile, open the folder and just copy ALL the file from your old profile into folder “NEW” (overwrite all files) which is the newly created profile we just created few moments ago. Rename your old profile folder to “OLD” so you’ll know for the next time which is which.

Now go back into game and load the “NEW” profile. The game should load it up without any errors.

Enjoy 🙂

Doom Eternal is a complete disaster

I never thought I’ll witness this day, but thanks to Bethesda, I have… They managed to cock up Doom.

Remember how Doom used to be a synonym for going guns blazing, holding fire button down without taking a break until trails of dead demons were piled behind you? It’s a game franchise that inspired entire genre around it with games like Serious Sam, Bulletstorm and many others. Well, lets just say none of that is in Doom Eternal. Some jackass thought it would be a good idea to give you ridiculously tiny ammo carrying capacity (you can carry total 16 rounds for a shotgun and 40 for machinegun!) so they could shoehorn stupid chainsaw mechanic into the game. So you end up in this stupid perpetual cycle of shooting few rounds, then you’re forced to use moronic chainsaw mechanic close up to replenish the ammo so you can shoot those few rounds again. And while you’re chasing demons to chainsaw them down, you’re getting hurt hard because you need to be in their faces all the time and you can’t even keep them at distance which was the whole point of this genre. Hordes that you keep away with the power of lead, explosives and hot plasma.

Then you realize even the lowest tier demons hurt you like hell, but when you melee bash them, it feels like a gentle nudge. I don’t get it, I apparently have a retractable blade on my left arm, but it’s never used unless it’s a specific glory kill. Constantly being without ammo, with no unlimited ammo basic pistol like in Doom 2016 and with entirely useless melee attack, this game is such an incredible chore to play because you’re constantly forced to use this annoying dumb chainsaw mechanic and I only played it for 1 hour before refunding this hot garbage. Couldn’t risk giving it a “chance” and losing ability to refund this crap. Like, my god Bethesda, how did you manage to fuck it up so badly with a single gameplay mechanic. HOW?!

And to make matters double worse, I said, while I’m waiting for a refund, I’m gonna try Doom 64 that I got as a pre-order “gift”. Fire up Doom 64 and for fucks sake, what absolute jackass designed keybinding menu? I literally couldn’t bind basic move forward/backward and strafe left/right to arrow keys which I always use to play games. It kept insisting to have turn left/right and strafe left/right on same keys. So in game I ended up always turn strafing to one or the other side in a really bizarre way. How does one fuck up key binding so badly for fucks sake. And the more I wanted to change the keys, the more keys just kept stacking up under one action instead of clearing existing one like in every other game.

This has to be the worst release of this year easily and possibly even this whole decade. Do NOT buy this game. It’s nothing like fantastic Doom from 2016. It’s not even anything like Doom… I might give it another chance and force my way through stupid chainsaw ammo replenishing mechanic when it’s in a bargain bin for 5€. Shouldn’t take long to lose its value given how they cocked it up…

Need for Speed developers don’t understand the point of cops in the game

This was suppose to be a NFS Heat review, but since I haven’t finished the game yet for reasons you’ll read below, I’ve decided not to make it a full review, but a rant about cops mechanic in the game that entirely ruined what looked like near perfect game…

I’ve been in love with the concept of racing and cops basically since the original The Need for Speed back in the early 90’s even though they only had to overtake you to bust you and that was it, the only mechanic in the game. I’ve played racing games a lot back then since 90’s were the golden era of racing games and the one problem they all had before and they still have to this very day if cops are not present is that they become repetitive and boring very easily and very quickly. It’s also one of reasons why I just never liked F1 games or “racing simulators” or quasi simulators like Forza, because they always end up being these dull repetitive real world circuits racing by holding same perfect line every lap, for 50 laps. Or whatever. Yawn.

Some time has passed and NFS3 Hot Pursuit arrived back in 1998 and that’s when EVERYTHING changed (now you know my fascination over NFS3). The game had amazing selection of sports cars and you could download more of them made by fans. Hundreds of them. It also had absolutely amazing circuit tracks with various elevation changes, shortcuts and were thematically unique. Countryside highways, futuristic cities, desert canyons, snowy summits, beautiful coastline cliffs in the sunset, the lot. And it also had cops. That cherry on top X factor that made game so diverse with every race I can still fire it up today and have fun with it despite knowing exactly how each car feels and handles, every corner of every track, but I never know where and how exactly I’ll have cops getting in the way, something no other game could offer before. When you learned other racing games, they became boring because you just drive the track in best line you know it works and other racers just weren’t a distraction enough to matter. But with cops, every race is just tiny bit different. You interact with cops at different points of the track, you interact with them in different ways and they used different methods, so while not a groundbreaking change to the concept of racing, they were this random modifier within the game that wasn’t a focal point and wasn’t absolute annoyance, it was just sort of there to spice things up. And this trend basically continued through out the NFS franchise till EA handed over development to their internal studio named Ghost Games. Apparently a team of game developers that hasn’t played a single NFS game in existence and develop NFS games based on description made by someone who also never played any NFS game. Coz they just feel exactly like that in the end.

When NFS 2015 was released, the “reboot” to the NFS series, there were cops in free roam. And I was excited. I remembered all the fun and exciting moments I had with NFS Most Wanted 2005 and NFS Carbon as well as many games before. Just to be let down entirely by how worthless cops were. I had a stock starting car and I could shake off cops in matter of seconds and as soon as you upgraded the car they were basically non existent. They hardly had any presence in races and they were so useless in Free Roam it felt like they don’t even exist, basically eliminating the X factor cherry on top, exactly what cops were suppose to be in the game. All they had to do is tweak few parameters about cops and it could be perfect. But they never bothered and just kept the game in its broken boring state. The game was so boring I never finished it. Guess who made it. Yup, it was Ghost Games.

Then NFS Payback was released. Again by Ghost. They didn’t even bother to have cops in free roam because of all the criticisms of worthless stupid cops in NFS 2015. They appeared in scripted races where their presence was basically pre-coded and when triggering “loot boxes” around the map. Otherwise they didn’t exist. Game was plagued by other problems like cars locked into classes and upgrading with absurd slot machine mechanic. I’ve finished it, but the thing was so forgettable and boring it’s one of the worse NFS games of all times.

People wanted cops in free roam for the next game after NFS Payback. And we demanded them to actually mean something, not like in NFS 2015. And Ghost Games being Ghost Games, they’ve gone totally overboard in NFS Heat (current latest NFS game released in Nov 2019), making cops these absurd absolutely obviously cheating god like fuckers that ruin the whole game because they’ve decided to make them a fucking focal point of the game. And I was like my fucking god, you morons don’t have the slightest clue why cops exist in NFS games. Focal point of NFS games should always be racing and exotic cars. Cops were always a thing in the game that was just sort of there that spiced things up and brought randomization factor. Not here. I’m 26 hours into the NFS Heat game and I currently have a 1000 HP Mitsubishi Evo X and apparently, that’s still not enough to actually even have any fun interaction with cops because they are so stupid overpowered they chase you at lightning speeds at only Heat 3 (there are 5 heat levels and 5th being highest) and these Heat levels seem to escalate too quickly before you can even shake off cheating cops whole games becomes an absolute god damn chore to play. And you need to go against cops during Night Time because that gives you REP points which you need to actually unlock higher tier performance parts so you can buy them with money earned during Day Time. So, you’re literally forced to do this chore of dealing with motherfucking cheating cops that are so freaking not fun to interact with. And to make matters worse, apparently when you upgrade the car to level 400 and above, cops become too easy. Or so I heard from others, it’s downright chore to play this game so I’m not in a rush to play or upgrade cars in it…

So, Ghost managed to create a game that’s dreadful to play until you get everything to a certain level and when you get past that level the game becomes boring. And there is this tiny window within the entire game where you have like 5% of actual fun coz then you soon have 400+ level car and it’s boring. And I can’t believe how they fucked up the game with 1 (ONE!) elemental rookie design mistake which they’ll never fix because they just playing don’t give a shit. Player car damage. Just this one single fucking detail in the game fucks up the whole game so badly it’s literally unplayable and considered anything but fun, hours into the game.

Currently, player has a limited health and if cops beat you enough, you lose health, get wrecked and as a result, busted. Which is a problem because cops feel and behave like you’re playing against a player online who’s not hiding the fact he’s using all the possible cheats that exist. That’s how NFS Heat cops feel like. Oh, you have a 1000 HP tuned Mitsubishi, pheeeeh, doesn’t matter, those shit ass Crown Victoria police cars can keep up with you easily. And so can higher heat level Chevy Corvettes, that on paper have up to 600 HP, but somehow keep up with absolute ease with a way more powerful car you have. Because they just so blatantly cheat.

And this cheating wouldn’t even be a problem on any level if you couldn’t get wrecked with such absolute ease. I’d even encourage them to be stupidly aggressive, at least it would mean you’d really have to try hard to evade them and since you’d not be limited by health, you’d at least try to work something out even if you were pushed around like a pinball. But not in this game. Health goes down and you just kept on getting busted. Game after game. To a point it’s just not even fun to even play it and becomes this thing you want to avoid. There is no thrill because you already know in advance interaction with cops means almost certainly you’ll get busted. Opposed to all the NFS games from the past where your chances of evasion were WAY higher although you could still get busted if you were stupid. But it was fine. Cops are meant to be the randomizing factor and something that spices things up, not something that sucks all the fun out of the game. And that’s exactly what they do in NFS Heat. They suck absolutely all fun out of the game.

To make matters further worse is how cops behave as whole. In basically all NFS games, if you were speeding, cops reacted to that. Here, you can drive 300km/h past a stationary or driving cop during Day Time and they won’t react. At all. During Night Time, you can do the same 300km/h thing past them and for as long as your Heat level is 0, they won’t react. Have just Heat 1 and they’ll go after you with entire arsenal of cheating bullshit tricks. I was like, hey guys, what’s the deal with cops not reacting and apparently, that’s “by design”. A design that makes cops not behave like you’d expect cops to behave. They are just there not doing anything unless you straight up crash into them. Which is basically never unless you purposely do it.

And what’s even more shocking is how every time you comment and criticize this absolutely garbage design on NFS subreddit, there are a always smartass morons who say “uh oh git gud and learn to drive noob”. Bitch, I was probably playing NFS games before you were even born and you’re gonna be saying this smug shit to my face? You don’t fucking have a clue what the purpose of the cops is in this game and you have no clue how good cops would and should feel like in the game. And I can tell they most certainty shouldn’t be this fuckery we have in NFS Heat. It made otherwise well designed game and turned it into absolute unfun (I made this word specifically for this game) horseshit.

And all because stupid Ghost couldn’t leave fucking player health out of the game that would ensure epic massive chases and doing so would eliminate cops being a problem with their absurd cheating. Hell, it wouldn’t even be a problem if they made them even more absurd at Heat 5 level just to keep things interesting long term.

I still just can’t understand how they fucked up NFS Heat game as whole so badly just by fucking up the design of cops. Graphics are amazing, the city is beautifully crafted, cars handle well and just feel good to drive and there are tons of them, sensation of speed is amazing , sound design is amazing and there is a lot to do on the map from collecting Street Art, collecting flamingos, smashing billboards, doing long jumps, there are alright races across different map even though Ai players suck pretty badly and they brought back normal car upgrading and tuning. It’s becoming a well rounded package at this point. And then they put these bullshit cops into the game and fuck it all up to a point it’s one of the worst NFS games I’ve played in my life because the fun factor is down in the shitter. HOW?! How could you people fuck up a game that could actually be one of the best NFS games in decades to a point it’s actually one of the worst ones of all times. You really have to commit and go out of your way to fuck something up this badly with just one aspect of the game that drags everything around it all the way to the bottom. And all this could be solved by either eliminating the player health or just make cops that are actually capable of being cops and not be this blatant obvious cheaters. And since fixing the second would require a lot of effort, removing player health should be the approach. But I already know for a fact this will never happen…

Blizzard is lying about “inappropriate language” suspensions in Overwatch

At first I thought people in Overwatch are such oversensitive bitches that they report anyone and everyone for any word they say regardless of context, but today after I’ve tested this to prove it (I’ve been suspended so many times I don’t give a shit if it’s one more time just to prove it) and I’ve seen it’s all bullshit.

When you get suspended for “inappropriate” language in chat they say “You’ve been suspended because several players have reported you for inappropriate language blablabla”. Where in reality, there was no players reporting anyone. Maybe some, but it’s really their automated bullshit system just counting the amount of “nasty” words you say and then they suspend you regardless of context or if the said words were censored by profanity filter which is enabled by default and most people wouldn’t even disable it. I could never figure out at first why people would be so butthurt over censored words not directed at anyone in particular, but now I’ve placed all the puzzle pieces together.

The reason I know it’s bullshit is because I got suspended right after the game ended with defeat and in the exact game where I said few “profane” words in an attempt to trigger it. There is no frigging way people in the game were butthurt over it since everyone was busy fighting and the context I used was joking how game mode (Mystery Heroes) is fucking us in the ass by giving us all the wrong heroes and giving enemy all the best ones.

Blizzard, you little cunt, stop pretending it was the players who caused the suspension by reporting, it’s your shitty automated system suspending people by counting fucking censored profane words and then you word the suspension message like it was the players who did it. That’s fucking disgusting bullshit to shift the blame on players to avoid backlash and complaints.

Killing Floor 2 Tweaker 2.4 released!

KF2

Quite significant update this time around. Made a huge overhaul of new Rendering Distance tweak, offering several easy to use presets and added an unofficial fix for a crash due to faulty auto set Unreal Engine parameters.

2.4 (2018-11-26)

  • Renamed “Extreme Draw Distance” to “Rendering Distance” and moved it from “Graphics Settings” to main KF2 Tweaker selection menu.
  • “Rendering Distance” tweak section now offers 5 rendering distance presets ranging from Ultra Low for people who need every drop of performance to Ultra for people who run top of the line computers and want maximum visual quality with zero objects popping into view, anywhere.
  • Added “Compatibility Patches” feature which currently fixes game sometimes crashing to Windows desktop with BugSplat dialog when trying to join server/map due to faulty auto set Unreal Engine Garbage Collection parameters on some systems (mine included).

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Killing Floor 2 Tweaker 2.3.5 released!

KF2

2.3.5 (2018-11-23)

  • Added “Extreme Draw Distance” tweak

This feature dramatically enhances draw (rendering) distance of decals and other minor objects in the game world beyond Ultra settings. Most notable is on Zed Landing and Black Forest where grass on the ground, bushes and other “greens” are not popping into existence at certain rather short distances, but are rendered as far away as eyes can see.

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Killing Floor 2 Tweaker 2.3 released!

KF2

2.3 (2018-11-09)

  • Added “Protect Key Bindings” feature to prevent unwanted random Key Bindings resets (sets KFInput.ini as read-only). Please report if controls still reset even when protection is enabled (changing Enhanced Dosh Throwing resets the protection!).
  • Added “Long Distance Detailed Shadows” under Graphics Settings. Makes shadows far away more detailed without the higher performance hit of the “Ultra High Quality Shadows” mode.
  • Few text changes

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Tomb Raider: Legend NextGen Crash Fix

It has been ages since Tomb Raider: Legend was released and basically since day one we had to deal with random game crashes because of NextGen content that never got fixed by original developers. One moment you’re playing the game, next moment game crashes to desktop without any warnings. NextGen content enables quite neat graphics that still impress me even today, 12 years after game release, but these crashes were super annoying.

Until I found a fix for it. Decided to complete all “modern” Tomb Raider games, so naturally I had to start with Tomb Raider: Legend. And crashes annoyed me so hard I started digging. And found a fix by total chance which was apparently released in 2014 by user “if(TickRate==64){shot.Miss();} ” (yeah, stupid name lol).

But it seems to work perfectly. I was getting crashes in Nepal almost every few minutes, but after replacing the binary, no crashes in exact same spots.

Just download the EXE file below and replace the original in game folder. Patch is meant for Steam version of the game. I’ve checked it with Kaspersky and it seems clean.

DOWNLOAD:

Tomb Raider Legend NextGen Crash Fix

Killing Floor 2 Tweaker v2.2 released!

KF2

I guess I can call this one an Easter Special update for the Spring Event in Killing Floor 2. Updated some of the existing features to be even better and adding few extra goodies that will make gameplay as well as fiddling with INI files more convenient. Happy Easter! 🙂

New features in version 2.2 (2018-03-31)

  • Totally redesigned Disable Intro Videos feature (doesn’t affect credits and loading screens anymore)
  • Added ability to throw 250, 1000 or 5000 dosh with “M” key
  • Added ability to instantly open Killing Floor 2 Config folder without having to manually navigate to it

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Need for Speed: Payback review

NFSPayback_Logo.png

Ok, ok, I know it’s 3 months since release, but I couldn’t just take a piss at it 2 days after release, because in all honesty, that’s actually enough time to see what kind of game this is. But as a decades long NFS fan, I gave it a proper try and here is my review of this thing…

I actually wanted to make a full blown serious in-depth review of this game, but it’s such a steaming pile of shit I just can’t be bothered wasting my time to do it. I’ll probably still spend an hour or two writing this anyway, but whatevers…

Lets make a quick summary of goods and bads and then I’ll briefly tell you why I think so.

The Goods:

  • Graphics are good
  • Reasonably good car engine sounds
  • Alright music selection for the most part (mostly in garage)
  • Driving model is pretty good
  • World is reasonably diverse with somewhat interesting layout
  • Reasonably OK car visuals customization
  • Reasonable car selection

The Bads:

  • On release day it felt like an expensive 60€ Early Access game
  • 3 months later, it still feels like an expensive 60€ Early Access game
  • Missing tons of content on release day
  • Still missing tons of content we already had in NFS series freaking 15 years ago
  • Unfinished world
  • Microtransactions
  • Speed Cards
  • Idiotic car upgrading
  • Limited car levels
  • Idiotic car tweaking
  • Enforced car classes
  • Stupid races with retarded enforced cars
  • Racers are cheating scumbags
  • No free roaming cops
  • Cops are cheating scumbags
  • Wonky car physics
  • Offroad driving is weird
  • Retarded multiplayer
  • Cheesy and boring story
  • Absolutely annoying “characters” chatter during driving
  • Tons of inconsistencies and illogical stuff
  • Visual car damage can’t be turned off
  • It just doesn’t feel like Need for Speed anymore

I’ll now describe all the things in more details in same order as they are listed above. So you can follow exactly what I meant with that…

The Goods in more details…

So, lets start with the good pars… Graphics look good. Then again it’s Frostbite, getting any less would be a major disappointment. Car engine sounds are also good, although it feels a bit generic at times, mostly because of missing distinct turbo whistling or supercharger whining (because unlike in NFS2015, there isn’t any Supercharger part even available). Music in some parts is good, especially in garage. I like quite few songs there although still not on level of dedicated music created for the game specifically like in pre-2000 era. Driving model is pretty good, cars have a distinct differences in driving feel and whole driving model feels more like Screamer 2 or NFS Hot Pursuit 2010 which is more to my likings. Perfectly holding a drift line through corners is challenging and fun. It just works. Driving around the map is fairly interesting, it has a highway ring basically around it, it has a lot of elevation changes, straights and twisty roads, has flat desert plains, twisty hill roads, certain interesting points like the observatory peak, the dam, canyons, bridges, dense city… I wouldn’t say it’s a peak of possible design, but it’s interesting enough to be enjoyable driving around it. It’s not easy to remember because a lot of things look all the same without really distinct map parts or elements that would make roads memorable. This especially applies to city part. Car customizations are also pretty good. You can keep your cars all stock visually, you can tastefully modify just few details or you can rice the hell out of them and turn them into abominations. It’s your choice and game is not forcing anything on you so that’s fine. There is also reasonable selection of cars, from casual hatchbacks to million dollar hypercars. Can’t complain over that even though I wouldn’t mind if they added few others, like for example something from Tesla to spice things up and make them funky with a fast car that makes no engine noise. Would be interesting.

Now to the extensive The Bads list…

When it was released, it literally felt like a really very expensive Early Access game. It had tons of idiotic bugs, flaws, missing content that they are still adding to the game. And I’m not talking about small eye candy, they are adding whole new segments to the game like actually functioning multiplayer and multiplayer free roam. You know, something NFS2015 released 3 years before had on launch day. It feels like a very eager indie project by some unknown developer. In which case, I’d actually be impressed by the game if it was being sold for 20€ or so. But this is a game from EA. A multimillion AAA developer and this is the best they can make in late 2017? Come on! I also love it how everyone defends Ghost Games like idiots because apparently everyone thinks Ghost Games is some poor 3rd party studio being bullied around by evil EA. Stop doing this shit, Ghost Games IS an EA. Just because EA smacked a label on a group f their internal coders and designers, that doesn’t make them anything. They are still just EA with a different name sticked on top. I’ve bought Killing Floor 2 in Early Access few years ago, made by actual indie studio and it felt more polished and properly designed on Early Access release day than NFS:Payback was on actual proper final release day. Sure they are totally different types of games, but you can’t cheat the feel you get when you play one or another. And while they are adding content, the game is still missing pretty much all the cool things we already had in NFS games in the past.

Game world, while praised in the Goods part, it also has a desert segment on the southern to central part of the map where is literally a big slab of nothingness. I think it only has 1 gas station and few notable structures and that’s it. The 99% rest of it are just empty hills. It feels like they had plans to make something there too, but then somehow forgot it till game was already released and they just said, oh well, fuck it. This goes along with the Early Access remarks. Because it helps game feel like it wasn’t even finished, they just had to push it out because board members wanted moar profitz.

The worst part however is the fact EA shoved microtransations in this game and as a result, totally fucked up entire core of the game which is having fun with the cars, fiddling with them and driving around, trying to hoard all of them etc. What I’m saying here is that EA shoved microtransations in this game and as a result screwed up car upgrading entirely. There is no “car parts” shops or garage anymore. Instead, you get “Speed Cards” which replace the usual car parts you’d install in your cars. Instead of having 20 different parts, you get 6 Speed Cards classes that “upgrade” your car. Except it’s so monumentally retarded I can’t understand what retard at EA thought this is good for any kind of game. But got to get dem moneyz from dumb gamers. You’re not really in control of car upgrading, you drive up to Tune-Up Shop which randomly throws few cards at you and you can decide from that crappy selection which one to buy to slightly boost your car stats. And as you progress through game story, Tune-Up shops slowly give you higher and higher cards. After grinding races for hours you then piss away all the money on these stupid cards moving your car stats back and forth because these cards have stats connected in most retarded way. You buy a Turbo card upgrade and your car also somehow gets a boost or nerf of the brakes. Or buying a “better” block improves your top speed but somehow nerfs your nitro. You can also use random parts generator which is essentially a god damn slot machine in which you throw 3 fucking token points and it randomly assigns a Speed Card from one of 3 categories you pick. It’s so stupid it’s hard to describe it in words. And when you complete the story, if you want to max out all your cars, you have to go through all the 18 levels of Speed Cards each and every god damn time. You can’t just buy all the level 18 speed cards straight away. No, no, no, you have to always go from whatever each car starts at. And you can’t just do that in one go either. You have to leave Tune-Up Shop for 15 minutes so it “restocks” and you can try your luck again. I miss the days where buying car parts an cars was down to hard work and grinding money so you could then buy EXACTLY what you want. Instead, you actually have to grind even more because you then piss all your money and token points trying to upgrade your fucking car. You also get reward Speed Card for winning a race. They give you a choice between 3 “mystery” cards where I bet it literally makes absolutely no difference which one of 3 you pick, behind the front end, game would always assign you the same card even if you had chance to pick any other, so I always just hit confirm key on the middle one. And the card you got as a “reward” often only nerfed your car instead of upgrading it. You can look on NFS Subreddit what a shitshow that was and still is to this date, they just mildly patched it to make it less retarded. They also just released an upgrade like a day ago that introduces “Catch Up” packs to upgrade cars. So, I have a choice between 3 of them. First two literally nerf ALL my car stats. I’d literally pay 130.000 in-game money to make my car worse. The 3rd option is a 180.000 bucks upgrade that boosts car acceleration, top speed, but literally nerfs everything else almost down tot he bottom. Almost no nitro, no air time, shitty braking and so on. You can piss away 500.000 money on single car just because you have to go through tons of utterly useless shit that does nothing but nerfs your stats so you have to grind some more randomized Speed Cards shit in order to upgrade cars. It’s so stupid and makes whole game 100x worse grinding shit any NFS ever was to date. To make things worse, some cars that you may like, can’t even be upgraded past a certain level, making them useless for later in the game because you’re forced to buy better ones in order to even progress anywhere.

Car tweaking doesn’t fall down to installing tires with different properties. It literally doesn’t matter now anymore. You smacked that sweet oversized rear spoiler on your car? Guess what, it does nothing at all. Suspension stiffness, what’s that? All this is gone. I spent hours in NFS2015 fiddling with cars. The game was somewhat boring in general, but the stuff around cars was fairly ok. Installing different car parts actually affected how cars were handling, on top of extensive car tweaking which was dependent on car parts you actually had installed. NFS2015 had quick tweak sliders while free roaming which depend on installed parts. If your car was stock, you couldn’t really change much. But with racing brakes, better engine, turbo/supercharger, spoilers and tires, you could control brake bias, suspension stiffness, spoiler downforce, tire grip etc. In NFS:Payback, it literally doesn’t matter what you have installed, you have like 2-3 sliders for steering responsiveness, drivetrain mode like 2WD or 4WD mode and few other things that depend on car or class.

Talking of car classes, all races have enforced car classes. You need to buy a car dedicated for a certain class. For example, you can’t use a Race class car for Drifting. Or vice versa. In NFS2015 you could just use whatever car you had and just tweaked the parameters in such way to make rear end loose. Here, you need to buy sometimes even same car for different class. For example, I fancy the BMW M5. It’s not enough to buy it once, no, you’ll have to buy same car several times if you like it in order to satisfy the game requirements for each class. Now, place this multiplied spending on same thing on top of already retarded Speed Cards. This game is such a fucking grind fest it’s unbelievable. All in favor of fucking microtransactions because they need to make game as insufferable as possible for people to voluntarily decide to buy part tokens which are a slightly faster way of actually getting parts that aren’t total garbage. Whoever actually buys this shit is a fucking retard and you should be ashamed of yourself if you have done that, spending actual money on in-game content because developer made the game so insufferably lame to grind through that you feel desperate enough to do it.

Oh, and to make things even worse, it was not enough that they enforced car classes for races, they’ve gone beyond that and also enforced races within classes. Most notable being Drag class where you have races that require you to use a Drag car that steers like a crippled whale through city streets around fuck tons of 90° corners and bends. It was one of the most infuriating race I’ve ever experienced right after racing portion of Mafia game. To make pain worse, they made Ai racers so obviously cheating in this race it made me go ballistic. I was sweating with the damn handbrake trying to move the fucking Drag class car through god damn corners using handbrake and Ai opponents were flying through corners like they are driving a god damn agile Race class.  Like fuuuuuuuuck, why can’t you leave Drag racing be a fucking Drag racing? NFS Underground 1 had most fun and exciting Drag racing of all NFS games. Manual shifting, one shot nitro, flying through a straight street between traffic. The rails system actually made it more fun than having full control over steering. But no, they had to “upgrade” it with fuckery like normal race in a wrong car against cheating Ai. Bravo. Thats’ a great plan to make people like your game or race mode…

Now to the part I was most annoyed about and still am. NFS:Payback has NO free roaming cops. Sure, NFS2015 had them and were so boring and useless you could evade them in 30 seconds using stock crappy car. But they were there and they could improve them to a point of being good and fun like in Most Wanted 2005 or NFS Most Wanted 2012. Instead, despite of all the complains, they didn’t bother even tweaking them a bit. They just left them being totally useless. Fast forward to NFS2015 successor, NFS:Payback and you’ll find out there aren’t even any free roaming cops. None, nada, nill, zero. You can drive around at 350km/h and crash into everything and no one will be there to enforce the laws of the road. Cops only exist in limited range of missions, mostly for the Runner class, there are some Bait Crates which you can use to initiate pursuits and recently they’ve been releasing new extra cars all over the map that you have to find and then race back to the airfield to claim them. And that’s where you find out just what kind of cheating scumbags cops are as well. Not only their cars behave like they are on god damn rails, they also have ridiculous acceleration and their tactics are utterly idiotic. Most of the time I get busted by a fucking EMP bullshit that is so unpredictably idiotic you can’t even know how to evade it because you can do same thing twice and once it’ll bust you and other time it won’t. It make it even worse when you’re out in the offroad sections of a map and if they fire EMP on your there it’s basically a guaranteed bust. To make things worse, all these abandoned cars are piles of shit so it makes racing back to airfield not an exciting experience but the most infuriating shit ever. Ever since I started playing this game on release date, I haven’t been once busted by cops being capable like in god damn NFS Most Wanted 2005 from 12 years ago, no, I was always busted by some stupid dumb shit, be it stuck into some fucking rock in the middle of nowhere, getting rammed off the road over the cliff by illogically accelerating cop and busted when it resets you back, nailed by EMP with absolutely no ways of evading it or just getting fucked by wonky physics…

Yup, we had funky things happening in the past NFS games, but the amount of bizarre shit your car will do in this one is just outstanding. Enter a tunnel and hit the 3cm high curb int he middle and your car will spasm out into the air like you hit a god damn jumping ramp. Or flipping over for hitting a small bump in the road or spinning on the front bumper with rear raised int he air for half a minute. or hitting invisible ceilings because you somehow jumped too high or hitting invisible walls because they decided that collision box around ground rock should extend 50 kilometers into the air. When things work fine, the physics work alright, but there is just too much of this really dumb shit that shouldn’t be happening in regards to physics.

Which goes the same with offroad racing. Opponents again being on rails that you can’t move them from, but they can push your around like they have 100 tons and you’re in a fucking Fiat 500. To make things worse, it doesn’t matter what car you have or what tires you use or what car height is, ALL cars without exception have same speed and behave basically identical on gravel or dirt. You can have a Honda Civic or Mercedes G63, they’ll both ride at the same speed over offroad surfaces. That’s just dumb.

Now, lets talk multiplayer. It was bad on release and it’s still bad. Probably one of the worst in entire NFS history. Initially there was a mix of Race and Offroad class. You can’t just decide to play Race class modes because you fancy high speed tarmac racing. Nope, you’re again FORCED to do one offroad race between 2 Races. To make things even worse, I wasn’t aware of this in the beginning when I only had 1 upgraded car which was for the Race class. But no upgraded car at all for Offroad. So, I was forced to compete against others who had both cars upgraded. I was doing reasonably well in Race, but in offroad I was last because my car was shit. The ones game gives you as option if you have none at all are all stock and just as shit as not having a car at all. Later EA added Drift competitions and managed to cock that up again (what a surprise). They made drift points scoring higher if you’re in the front, leading the pack. What people did then was crash everyone into shit or push them ff road and complete the Drift race in front of the rest, scoring highest points. because a developer “Ghost Games” (still just EA) never heard of this thing called “GHOST CARS”. It’s a recording of your best race using a transparent car that can’t collide with you. Same could be done here. Opponents in your view would be a ghost car and you’d be a ghost car to them. Everyone could be on the same road at the same time, doing Drift race while applying the points boost for the one in the front, but with no means for people to ram each other off the road. I’m a fucking nobody and I thought of this solution in 2 minutes that a fucking AAA developer with allegedly professional game designers couldn’t. Fuck me sideways. I’ve spent hundreds of hours in NFS Hot Pursuit 2010 multiplayer and while it was flawed, I’ve had tons of fun in it. It was just designed well enough for it to work and be enjoyable despite its flaws that never even got fixed. This here is just absolutely horrendously terrible. So bad I gave up after doing just once race and I have no wish of ever trying it again. It’s almost as if they never planned to have mutliplayer in this game and they decided to add it anyway pretty much 15 minutes before game was released to public.

Story, while I never demanded one or had any problems with any in racing games is rather cheesy and inconsistent here. For example, NFS Most Wanted 2005 had cool cut scenes that were funny and I couldn’t wait to see what more I’ll see. It also had a really nice plot twist that surprised me more than many heavy story driven games. And then here we have a bunch of missions and races stitched together in really weird way that again gives that weird sensation of playing a game made by very eager designers who don’t have the skills to materialize the ideas proper way. Everything I did to progress through story was just “whateverz”, just let me get over this already. And to make things more annoying is this stupid characters chatter when they just randomly “call you up” and ask you shit or talk to you for no reason what so ever. And they usually decide to do so when you need distractions the least. I’d almost prefer a tree style progression with unlock rewards like we had in NFS Hot Pursuit 2 with no story at all than the fact they spent tons of time doing all these animations and dialogs instead of making properly capable free roaming cops. I just can’t get over that fact…

There is also bunch of weird inconsistencies in this game of which most memorable was when you evade cops in some mission, totally obliterating some bridge across the highway. Just for it to be absolutely spotless 1 minute later. Or how in some part of the story someone says to you that all the cops in the city will be after you from now on and that you should lay low. Motherfuckrs, there are no free roaming cops. I could plow right back into the city, do donuts all over it and literally nothing happens. old NFS games that were story driven had this covered and done properly. You actually had heat level that affected how trigger happy cops are on your presence. But here they say one thing like thy had plans in doing it but then they got distracted by sweet Microtransactions and Speed Cards to be bothered doing it.

What also annoyed me was car damage. Now, the car damage doesn’t affect driving capabilities at all (well, not all). It just makes your lovely car look like absolute shit. But there is no way of turning this off to always have spotless beautiful car. You’ll be riding this wrecked pile of shit most of the time because lets be honest, you’ll be hitting shit in this game. What I meant with that “well, not all” above is that if you like the Hood Camera view, the one where you feel the closest to sitting in a cabin, it’s because when you hit a car into something, the hood will bulge upwards, obstructing your view, forcing you to use way too lower Bumper Camera or some top of the view one. And that’s fucking annoying. Giving players ability to turn off visual damage would solve this. But nope, can’t be bothered with that either.

Verdict

In all honesty, I haven’t played NFS game this bad. NFS Hot Pursuit 2 was a lackluster but I actually had fun with it. NFS Hot Pursuit 2010 was also a lackluster, but it was fun despite not having any story at all. NFS Most Wanted 2012, it was crappy copy of Burnout that ran like shit on pretty capable hardware, but at least it has properly capable cops and quite fun world so it was still exciting. NFS The Run, despite going absolutely the other way without any open world and car customizations and people bitched over that endlessly for it not having all that, it left a mark on me. The sheer experience of racing across entire United States was really exciting for me, especially because the world was so beautifully crated to really give you feel like you’re conquering large distances. Hell, even NFS2015 was quite fun because of how much you could fiddle with cars and just drive around, despite having absolutely useless cops and also cheesy boring story. Only game that relates to NFS:Payback garbage that it is is NFS Rivals. NFS Rivals was a weird one, it wasn’t absolutely bad as such, it was just so god damn forgettable I often forget where it is positioned chronologically in the NFS timeline. I know it had cops and that you could drive Ferrari after long time of not having them, but that was about it. Like I’ve said, it was just so damn forgettable it’s almost as if it didn’t even exist.

I’d actually say NFS Payback is a decent racing game if it was made by some unknown studio and being sold for even 40€. You’d have no expectations from them because they would have no reputation. And it would probably surprise me as a game worth considering. It does some elements right and a lot very wrong. But that would be OK for a no name studio releasing their first project. However, Ghost Games is an internal label of a group of EA programmers and game designers. This is an AAA (triple A) studio with millions to piss on development and having allegedly capable teams to do the job with perfection. Instead they made this mediocre thing that has nothing fun, no identity, it just feels out of place, made around bunch of eager ideas that never got finished. I gave me sensation like not a single person from development team has EVER played ANY older NFS game. Dropping all the cool stuff people always wanted is just inexcusable.

I’m a NFS fan since TNFS released back in the mid 90’s of the last century and I regret buying this game even for a cheaper price of 30€ from a 3rd party store (which is a reason why I couldn’t refund it). I was disappointed by certain NFS releases, but never to this extent as with NFS:Payback. I was always willing to forgive mistakes or changes and just accept them. But NFS:Payback is so monumentally flawed at its core it’s impossible to look away and ignore the flaws. NFS:Payback would actually be a fantastic game if they ditched the god damn Speed Cards that fucked it all up, if it had NFS Most Wanted 2005/2012 capable cops and car upgrading and tweaking from NFS2015 with classes of cars like in NFS:Carbon which weren’t enforced, but separation between Tuner, Muscle and Exotics made it refreshing and you could pick the right class for your driving style and stick with it. I could ignore the cheesy story, inconsistencies, bad design choices if NFS:Payback had that. But it doesn’t. And because of it it gets the label of being probably the worst NFS game in history of this franchise.

Only buy it if you are really so desperate in playing an arcade racer and even then, only do it with maximum possible discount. In all honesty, it would be difficult for me to pay 20€ for it, knowing I paid 20€ for far better games made by nobody indie teams consisting of 3 developers… This is a disgrace for EA and NFS franchise. Get your shit together EA. The Star Wars fiasco with same shitty microtransactions and this bullshit with NFS made me drop EA on the same list as I have Ubisoft. The DON’T EVER FUCKING BUY THEIR GAME one. I’m a NFS fanatic and since there aren’t any other decent arcade racing games around, I’ll most likely still consider next NFS game, but I’m not just gonna buy it like NFS:Payback. I’ll get a pirated copy first if I’ll have to and evaluate it properly. I don’t even trust their refund policy anymore at this point for it. And then I’ll decide if it’s actually worth the money or not.