Reflex Arena Maps

I’ve bought this game Reflex Arena, which is a spiritual successor to big names like Unreal Tournament and Quake 3 Arena. Particularly Quake 3 Arena because it shares very similar motion and weapons loadout. And this game has one thing no other arena shooter ever had, including before mentioned giants. And that’s advanced level editor with a learning curve of building in Minecraft using blocks. It requires some learning, but you can get the hang of it in minutes. Then it’s 100% creativity. I don’t have to spend 3 hours figuring out how to place few polygons, I can create great looking levels in 2-3 days. It’s almost more addicting to build levels than play the actual game 😀 But when you also actually play levels you’ve created or re-created, the feeling is incredible. And because of that, I’ve decided to dedicate larger portion of my time to create levels for Reflex Arena.

At the moment I’m specialized in porting levels from other games into Reflex Arena, like for example legendary Deck 16 and Morpheus from Unreal Tournament 99. But I have plans to expand ports to other games and even create my own unique levels.

Deck 16 (DM/FFA – Unreal Tournament 99)

Deck 16 on Steam Workshop

Peak (DM/FFA – Unreal Tournament 99)

The Peak Monastery on Steam Workshop

Morpheus Towers (DM/FFA – Unreal Tournament 99)

FINISHED – PLACEHOLDER

Facing Worlds (CTF – Unreal Tournament 99)

FINISHED – PLACEHOLDER

Hyperblast (DM/FFA – Unreal Tournament 99)

PLANNED

Phobos (DM/FFA – Unreal Tournament 99)

PLANNED

Lava Giant (CTF – Unreal Tournament 99)

PLANNED

Coret (CTF – Unreal Tournament 99)

PLANNED

Reflection (CTF – Unreal Tournament 3)

PLANNED

de_dust2 (DM/FFA – CounterStrike)

PLANNED

cs_office (DM/FFA – CounterStrike)

PLANNED

Biodome (CTF – Natural Selection 2)

PLANNED

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