Quite significant update this time around. Made a huge overhaul of new Rendering Distance tweak, offering several easy to use presets and added an unofficial fix for a crash due to faulty auto set Unreal Engine parameters.
2.4 (2018-11-26)
Renamed “Extreme Draw Distance” to “Rendering Distance” and moved it from “Graphics Settings” to main KF2 Tweaker selection menu.
“Rendering Distance” tweak section now offers 5 rendering distance presets ranging from Ultra Low for people who need every drop of performance to Ultra for people who run top of the line computers and want maximum visual quality with zero objects popping into view, anywhere.
Added “Compatibility Patches” feature which currently fixes game sometimes crashing to Windows desktop with BugSplat dialog when trying to join server/map due to faulty auto set Unreal Engine Garbage Collection parameters on some systems (mine included).
Visit Killing Floor 2 Tweaker micro page for download:
This feature dramatically enhances draw (rendering) distance of decals and other minor objects in the game world beyond Ultra settings. Most notable is on Zed Landing and Black Forest where grass on the ground, bushes and other “greens” are not popping into existence at certain rather short distances, but are rendered as far away as eyes can see.
Visit Killing Floor 2 Tweaker micro page for download:
Added “Protect Key Bindings” feature to prevent unwanted random Key Bindings resets (sets KFInput.ini as read-only). Please report if controls still reset even when protection is enabled (changing Enhanced Dosh Throwing resets the protection!).
Added “Long Distance Detailed Shadows” under Graphics Settings. Makes shadows far away more detailed without the higher performance hit of the “Ultra High Quality Shadows” mode.
Few text changes
Visit Killing Floor 2 Tweaker micro page for download:
I guess I can call this one an Easter Special update for the Spring Event in Killing Floor 2. Updated some of the existing features to be even better and adding few extra goodies that will make gameplay as well as fiddling with INI files more convenient. Happy Easter! 🙂
Another day, another huge update for the Killing Floor 2 Tweaker. Spend nearly 2 days testing parameters for shadows and finally managed to figure out correct ones (darn you Only Stream-In Textures setting invalidating all other settings when disabled!). Long hours in the early morning paid off after all 😀
New features in version 2.1 (2018-02-08)
Dramatically improved Ultra High Quality Shadows feature (smoother shadows edges, higher shadows resolution and higher shadows draw distance)
Removed old “Smooth Framerate” setting under “Performance” section and replaced it with full separate controls for it
Redesigned RESTORE DEFAULTS once again, making it faster to use and more granular on a single settings page
RESTORE DEFAULTS doesn’t touch INI files that are not in any way manipulated by KF2 Tweaker (except RESET ALL option)
Improved 3D Audio settings
Updated settings descriptions
Minor bug fixes
Recommended to reset “Engine Settings” and “Game System Settings” and re-apply tweaks again due to significant changes in KF2 Tweaker. Not doing so may leave certain tweaks unchanged “in the background” without controls to change them back.
Ultra High Quality Shadows showcase
When Ultra High Quality Shadows feature is enabled, Killing Floor 2 Tweaker sets shadows parameters beyond normal Ultra preset selectable within game settings, making shadow edges dramatically smoother, shadows are more detailed and are rendered significantly further away from player’s point of view. Not only that, distant lower quality shadows now have more details which makes transition between distant lower quality shadows and closer detailed shadows less visible. Performance difference in my tests on GTX 1080Ti are insignificant, but may affect lower end graphic cards slightly.
Normal (Ultra preset)
Ultra High Quality Shadows
Normal (Ultra preset)
Ultra High Quality Shadows
Normal (Ultra preset)
Ultra High Quality Shadows
Visit Killing Floor 2 Tweaker micro page for download:
It has been a while since my last update. Have dropped a small update yesterday and decided to dig into Killing Floor 2 settings files again. And found quite few new gems. So many of them in fact that I’ve decided to skip few minor versions and release 2.0 because there are so many new things. A lot of them performance related, some of them visual quality related. I’ve also entirely redesigned the “Restore Defaults” feature which is now more reliable and easy to use since it properly resets the game settings and gives you the control to keep or also reset keybinds (game controls).
New features in version 2.0 (2018-01-23)
Removed both of old “Restore Defaults” features because many settings don’t have absolute defaults, but depend on system you’re running KF2 on.
Added separate “Restore Keybinds Defaults” option to only reset keybinds to game default.
Added new “Restore Defaults” which resets all settings back to your system defaults except keybinds.
Added “Smooth Framerate” toggle
Added “Instanced Rendering” toggle
Added “Compute Bloom and SSAO” toggle
Added “Combine Similar Mappings” toggle
Added “System Memory Usage (RAM)” allowing you to dedicate more system memory (RAM) to KF2.
Updated many settings descriptions
Minor bug fixes
Visit Killing Floor 2 Tweaker micro page for download:
That day has finally arrived! Killing Floor 2 was released minutes ago on PC and PS4 platforms. I’ve been playing it on PC since its inception through Early Access on Steam and it has been an exciting experience since day one. You can read more about my impressions back then here. And I can assure you, despite quite a lot of changes that happened since then, they are majorly for the better. The game looks amazing, can run well even on more basic systems and most of all, it’s so exciting and fun, servers are well populated through entire day and things will get even better now that it’s officially released. During release time, there is also a 25% launch discount, so grab it while it’s still hot 😀
I’ve also created a tweak tool called Killing Floor 2 Tweaker for this game that allows you to fiddle with few otherwise hidden settings and parameters like adjusting amount of permanent gore (how much corpses and gibs are hanging around as you lay death upon Zeds), adjust sound settings, texture streaming, mouse behavior like mouse acceleration and scaling etc.
What are you still waiting? Grab the game and see you on the battlefield! Lets show those Zeds what’s what!