Tag Archives: games

Killing Floor 2 Tweaker 2.4 released!

KF2

Quite significant update this time around. Made a huge overhaul of new Rendering Distance tweak, offering several easy to use presets and added an unofficial fix for a crash due to faulty auto set Unreal Engine parameters.

2.4 (2018-11-26)

  • Renamed “Extreme Draw Distance” to “Rendering Distance” and moved it from “Graphics Settings” to main KF2 Tweaker selection menu.
  • “Rendering Distance” tweak section now offers 5 rendering distance presets ranging from Ultra Low for people who need every drop of performance to Ultra for people who run top of the line computers and want maximum visual quality with zero objects popping into view, anywhere.
  • Added “Compatibility Patches” feature which currently fixes game sometimes crashing to Windows desktop with BugSplat dialog when trying to join server/map due to faulty auto set Unreal Engine Garbage Collection parameters on some systems (mine included).

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

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Killing Floor 2 Tweaker 2.3.5 released!

KF2

2.3.5 (2018-11-23)

  • Added “Extreme Draw Distance” tweak

This feature dramatically enhances draw (rendering) distance of decals and other minor objects in the game world beyond Ultra settings. Most notable is on Zed Landing and Black Forest where grass on the ground, bushes and other “greens” are not popping into existence at certain rather short distances, but are rendered as far away as eyes can see.

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Killing Floor 2 Tweaker 2.3 released!

KF2

2.3 (2018-11-09)

  • Added “Protect Key Bindings” feature to prevent unwanted random Key Bindings resets (sets KFInput.ini as read-only). Please report if controls still reset even when protection is enabled (changing Enhanced Dosh Throwing resets the protection!).
  • Added “Long Distance Detailed Shadows” under Graphics Settings. Makes shadows far away more detailed without the higher performance hit of the “Ultra High Quality Shadows” mode.
  • Few text changes

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Killing Floor 2 Tweaker v2.2 released!

KF2

I guess I can call this one an Easter Special update for the Spring Event in Killing Floor 2. Updated some of the existing features to be even better and adding few extra goodies that will make gameplay as well as fiddling with INI files more convenient. Happy Easter! 🙂

New features in version 2.2 (2018-03-31)

  • Totally redesigned Disable Intro Videos feature (doesn’t affect credits and loading screens anymore)
  • Added ability to throw 250, 1000 or 5000 dosh with “M” key
  • Added ability to instantly open Killing Floor 2 Config folder without having to manually navigate to it

Visit Killing Floor 2 Tweaker micro page for download:

Killing Floor 2 Tweaker

Killing Floor 2 officially released on PC & PS4!

KF2

That day has finally arrived! Killing Floor 2 was released minutes ago on PC and PS4 platforms. I’ve been playing it on PC since its inception through Early Access on Steam and it has been an exciting experience since day one. You can read more about my impressions back then here. And I can assure you, despite quite a lot of changes that happened since then, they are majorly for the better. The game looks amazing, can run well even on more basic systems and most of all, it’s so exciting and fun, servers are well populated through entire day and things will get even better now that it’s officially released. During release time, there is also a 25% launch discount, so grab it while it’s still hot 😀

I’ve also created a tweak tool called Killing Floor 2 Tweaker for this game that allows you to fiddle with few otherwise hidden settings and parameters like adjusting amount of permanent gore (how much corpses and gibs are hanging around as you lay death upon Zeds), adjust sound settings, texture streaming, mouse behavior like mouse acceleration and scaling etc.

What are you still waiting? Grab the game and see you on the battlefield! Lets show those Zeds what’s what!

Killing Floor 2

Official Killing Floor 2 webpage

Killing Floor 2 on Steam

Killing Floor 2 Tweaker

Download Killing Floor 2 Tweaker

Here we go again, blaming games for Munich shooting

BBC news on Munich shooter (archive for obvious reasons):
https://archive.is/JoRC6

Let me just first throw the “we need more gun control” bullshit under a bus…

David Ali Sonboly, 18, who had a Glock pistol and more than 300 bullets, killed himself after the attack. Bavarian officials said the gunman, still not officially named, appeared to have bought the illegal pistol used in the attack on the so called “dark net”.

Germany already has one of strictest gun control laws. And what they want to do first after such shootings happen? WE NEED MOAR GUN CONTROL! No you fucking retards, you can’t take even more guns from citizens, they already can’t protect themselves. If more people had a gun, they could stop this asshole the moment he opened fire. But waiting for cops turned this whole thing into a lengthy chase with a trail of dead people.

And then we come to this fucking gem involving games…

Sonboly was said to be a keen player of “first-person shooter” video games.

Yes, and Hitler also drank water. Not only this remark that this shitface was a gamer is entirely out of place, it also has no basis, not logical and not scientific. And it’s making me as a gamer look bad. And I haven’t done anything bad and neither has my hobby. Yes, I’ve killed thousands of people. In games. My death toll in reality after 20 years of gaming is still fucking ZERO. And I predominantly play hyper violent first person shooters like Killing Floor 2 and Soldier of Fortune where you can realistically dissect organisms, fictional or humanoid into tiny particles. Apparently I’m a greater risk to society because I play games than highly questionable “refugees” flooding our continent of Europe. Fuck off BBC.

If games are the cause for all this violence, then what was the cause before the early 1990’s when first “first person shooters” even appeared (Wolfenstein 3D which is the grand daddy of all first person shooters)? Do I hear incoherent stuttering in your voice now?

Look at this list: https://en.wikipedia.org/wiki/List_of_rampage_killers

A lot of years with most deaths well before first person shooters even existed. Checkmate motherfuckers, the games are NOT the cause. Stop fucking blaming them already. But games are the most convenient scapegoat everyone can beat to death, year after year whenever any shootings happen. Just fucking stop it!

There is no scientific evidence to support such claims, there is no historic evidence as presented above to support such claims, they are damaging for the gaming industry and they are damaging for people involved in this hobby. This bullshit blaming games after every god damn shooting needs to stop.

Gamers are the last thing to worry about. Pay more attention to all the fucking jihadists flooding Europe. All these arabs with their god damn islam are the root of all this shit. There was none of this crap before you “white guilt” retard assholes invited them all here. That is again a fact. Statistical and historic. Focus more on that and less on games and gamers.

Games are not “ableist” at all!

I’m absolutely sick of this clickbait nonsense by games “journalism”. What is games journalism even around for, if their sole purpose is shitting on their own industry and their own readers? Has anyone ever seen car industry journalism pissing all over all cars, its users and manufacturers? Ever seen sports media pissing over all sports to generate clicks? But here, to no one’s surprise, Kotaku and many other stupid outlets are doing just that. Again.

PokemonGo_Is_Ableist_by_Kotaku.JPG

Their latest jab at the games is of course, calling Pokemon Go “ableist”. Pokemon Go, the phenomenon that mobilized millions of Pokemon fans and gamers to actually go outside. You know, something everyone has been screaming and bitching about for decades how “gamers only dwell in their basements, playing games”.

Ableism

“Ableism” is another buzzword created by progressive regressive left to shame people who don’t happen to have any life changing disabilities. Instead of elevating and helping people with disabilities, lets take a piss at healthy people, like it’s their fault they are healthy and able to navigate through the world without limitations.

Games make disabilities irrelevant

I’ve been saying this for years and I’ll say it again. Games are one of rare few things in this world that don’t care what your gender is, what your sexual preferences are, what skin color you have or what disabilities you happen to have. Naturally, there are always limitations when it comes to interaction with the medium, but computer games are way more forgiving than most of other activities. I know of one disabled boy who could only move his head and ingenious people found a way to somehow make The Elder Scrolls: Skyrim game playable for him. Now tell me if that isn’t cool or what?

But idiots at Kotaku prefer to put down that one single game that doesn’t specifically cater to disabled people and dismiss and ignore 99% of all other games that bring joy and virtual mobility to millions of people with physical (and mental) disabilities.

You don’t have legs but you’d love to play football, run and climb? You can play FIFA or PES (Pro Evolution Soccer) or run and jump around with insane parkour moves in Mirror’s Edge or Tomb Raider. You have severely limited ability to move your arms in shoulder and elbow joints, but you want to be a basketball superstar? If you can at least move fingers and wrist, you can play many basketball games. Are you not allowed to drive a car because of severe eyesight problems? You can play any of the many Need for Speed games risk free or even go more serious with racing simulations like Gran Turismo and Forza motorsport on consoles or different “indie” racing simulators on PC. Do you have social anxieties like fear of crowds or open spaces or you just feel uncomfortable around people? Many of people with such conditions can play games online with other real people because the game is their comfort zone barrier, keeping them “safe”.

Hell, even if you don’t have any specific desires or preferences, games bring disabled people the unimaginable experiences and mobility otherwise not possible in real world. If some part of them is still functional, there is a chance someone will figure out how to make a game functional for them. And once we will manage to control games with our mind directly, we’ll remove even that last barrier. I know it’ll never actually be the same, but thanks to technology, this is the closest thing we can get. And if it’s so engaging to us able people, imagine how life changing it is for people with disabilities.

Pokemon Go is not as discriminating as Kotaku says it is

And to show games and gamers know no barriers or disabilities, here is a tweet I’ve seen today…

PokemonGo_Humanity.png

I don’t play Pokemon Go and I don’t know exactly how it works, but seeing this kinda made me shed a tear. Players remembered not everyone can run around and “catch ’em all” and dropped this message and made it possible for kids in hospitals to enjoy the Pokemon Go frenzy. It’s just so beautiful!  :3 Where there is a will, there is a way!

Why is Kotaku bitching and complaining about this instead of rather posting such positive message to large audience they have and make the change themselves? Of course, outrage brings more clicks than a normal article asking players to join forces, helping children in hospitals. Games journalism, never change. Never change… You’ll just disappear into nothingness. But gamers will still be around. Go gamers! Catch ’em all! 🙂