Need for Speed: Rivals announced!

Electronic Arts (EA) has announced Need for Speed: Rivals, an action/racing game created by an inspired new development team, using a powerful engine and delivering next-generation gameplay. Need for Speed: Rivals is being developed by EA’s newest studio, Ghost Games, who bring new thinking and innovation to the Need for Speed franchise in partnership with the expert racing team at Criterion Games. Built on the Frostbite 3 game engine, Need for Speed: Rivals captures the adrenaline and intensity of the street’s ultimate rivalry between cops and racers in a stunning open road environment. Need for Speed: Rivals is coming to Xbox 360, PlayStation 3 and PC on November 19th, 2013 and will also be released on Xbox One and PlayStation 4 later this year.

In Need for Speed: Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see. The more cops players evade, the more Speed Points they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race to become an ever-more valuable target to the cops – but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police-only cars and more powerful pursuit tech.

At the heart of Need for Speed: Rivals is AllDrive, an innovative new online feature that allows gamers to seamlessly transition from playing alone to playing with friends, eliminating the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same.

Need for Speed: Rivals pushes the limits of racing games with all-new and improved features:

• Next-Gen Racing – Redview County is brought to life with stunning, next-generation detail and weather effects that force drivers to master the elements, as well as the competition.

• Need for Speed Network Powered by Autolog – Gamers can compare stats and challenge their friends anytime, anywhere and then easily share their accomplishments with both friends and rivals.

• Personalization – Drivers customize their ride with fresh paintjobs, custom license plates, liveries, decals, rims, and performance upgrades.

• Pursuit and Evasion Tech – Street racing explodes with 11 upgradeable gadgets including turbo boosts, jammers and EMPs for racers, and shockwaves, roadblocks and helicopters for cops.

“The Need for Speed franchise has been an industry leader bringing social competition to the forefront in games,” said Marcus Nilsson, Executive Producer, Ghost Games. “For the first time, players will have the freedom to seamlessly go from single player to co-op to multiplayer. In Need for Speed: Rivals we are creating one game experience with one progression, where the freedom to play with friends is more fluid and accessible than ever before.”

Ghost Games also announced the long-awaited return of Ferrari to the Need for Speed franchise. For the first time in seven years, gamers can get behind the wheel of some of the most luxurious, desirable automobiles on the planet, including the F12berlinetta. “We are back in the Need For Speed franchise, starting with Need for Speed: Rivals, as we want the fans of this world famous and award-winning racing game saga to be able again to feel the excitement of the Ferrari Brand and cars.” said Stefano Saporetti, Head of Brand Operations at Ferrari.

Players eager to bust racers from day one can pre-order Need for Speed: Rivals at participating retailers and receive the Need for Speed: Rivals Ultimate Cop Pack at no additional cost. This pack offers exclusive access to a powerful collection of items including the Nissan GT-R Black Edition cop car, advanced pursuit technology, and a custom livery.

I’m a big Need for Speed fan and I’m looking forward to every NFS game. This one is no exception. There is not a lot of info available yet, but the Frostbite 3 engine is already a good news. NFS Most Wanted 2012 was using some Criterion engine which was absolute garbage. It was nothing spectacular, but it was lagging like hell on a high end system with Radeon HD7950 3GB. And i was using 1280×1024 because i like my old school 19 incher. And that was just unacceptable and looked lame. Every single game that i run on my system runs at insane framerate using max settings. But not that rubbish Most Wanted 2012. Besides, i really liked the visuals in NFS The Run which was also running on Frostbite engine. It was smooth and looked nice, so I’m looking forward to that.

I’m also concerned over gameplay. In NFS Most Wanted 2012, it was so uninspiring I thought i’ll fall asleep after 2 races. All the same races in open world with badly marked roads where you missed the intersection easily. It was the shortest played NFS game I’ve ever played. Only interesting modes were evasion missions where you had to evade cops as quickly as possible and free cruising around the map looking for cars. But once i found most of them, there was very little point in playing it further.
I’m especially concerned about all the “gadgets” they want to stick in the game. I don’t want jammers, rocket launchers, earthquake generators, napalm throwing helicopters and hunter seeker drones, i want a proper cops and robbers racing game where racers have fast cars and cops have spike strips (stingers), roadblocks, helicopters to track racers and that’s it. No sci-fi nonsense, just proper cops and racers stuff. Having to mash 10 extra buttons while going 350km/h in a rush hour is certainly not what i want. And sequentially mashing EMP and jammer like in Hot Pursuit 2010 is not fun either. It’s unnecessary.

On the good news front, Ferrari’s are back! No info yet on which models apart from F12 Berlinetta, but every Ferrari in a game is a good thing. I hope they’ll also bring 458 Italia and maybe few older models as well (preferably the legendary 250 GTO and 288 GTO).

Customizations are back again but bragging about “customized license plates”? I mean, ok, we had that back in 1998 with NFS3 where your name was displayed as license plate and we were writing “2Fast4U” on them, so the guy behind was reading that… Why do they keep on throwing away good stuff and starting from scratch with every release? Why don’t they just write down the good stuff and keep on using that while throwing away stupid stuff? Instead they tend to do the opposite too often…

Anyway, these are just my initial rants and speculations, I’ll write more when, well, more info is known. I hope they won’t mess it up because I’m in a real Need for some Speed.

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